Chryseon
Aurumorn
A lost city of gold. The greedier you are, the slower your are
Aurumorn was once a city drowning in wealth but now it's in ruins... Yet you seek what was the remains...
Explore procedurally generated dungeons, fight off the golems and shadows still guarding the ruins, and hoard every last piece of gold you can carry. But greed has a cost: the more gold you're carrying, the slower you move. Choose your moment, keep hoarding and risk getting caught, or find an altar and melt your gold down into raw power before the dungeon collects its debt back.
Features:
- Procedurally generated dungeon rooms, no two runs the same
- Risk/reward gold-weight mechanic, the richer you are, the more vulnerable you become
- Melting gold at altars permanently upgrade your strength
- Melting gold at shrines permanently increases your max health
- 4-color palette, 160×144 resolution scaled up to 960x864, similar to the original gameboy
Controls:
- Arrow keys — move
- [J]— attack
- [E] — interact with altars and shrines
Made by volonecake and athingtoex for GBJAM 14.
note:
- The cover/thumbnail is a draft/placeholder (didn't have time to do it. Will be replaced soon*
| Updated | 6 days ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | volonecake |
| Genre | Adventure |
| Made with | Godot |
| Tags | 2D, Godot, Roguelite |
| Content | No generative AI was used |




Leave a comment
Log in with itch.io to leave a comment.